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Aesthetic Theory and the Video Game

Aesthetic Theory and the Video Game

285 kr.

285 kr.

Tidligere laveste pris:

285 kr.

På lager

Ons., 18 juni - man., 23 juni


Sikker betaling

14 dages åbent køb


Sælges og leveres af

Adlibris

Produktbeskrivelse

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno.

Video games are awkward objects that have defied efforts to categorise them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television, literature, music, dance and advertising. This book argues that their very awkwardness should form the starting point for a proper analysis of what games are and the reasons for their popularity. This book will appeal to anyone with a serious interest in the increasingly playful character of contemporary capitalist culture.

Varenr.

94aa0f49-7b4f-43d3-84d9-dec088308d2b

Funktioner

Bogomslagstype

Paperback

Antal sider

256 Sider

Skrevet af

Graeme Kirkpatrick

Udgiver

Manchester University Press

Udgivelsesdato

08/2011

Udgivelsesår

2011

International standard bookingnummer (ISBN)

9780719077180

Aesthetic Theory and the Video Game

285 kr.

285 kr.

Tidligere laveste pris:

285 kr.

På lager

Ons., 18 juni - man., 23 juni


Sikker betaling

14 dages åbent køb


Sælges og leveres af

Adlibris